For my first lab in my Bodies in Motionw experimented with how Motive works. It was interesting to see how the camera in the virtual environment could literally be anything from a chair moving around the room to a piece of cardboard we found. This makes me think a lot about the ability different objects have to move against physics and wonder what ways I can “break” the system. In other words would it be possible to make the virtual camera lens in unreal breath by mapping the points to fabric?
We also learned about the importance of wanding a room to make sure that it is fully calibrated. As a camera technician myself I find calibration to be crucial to any successful shoot.